{$CLEO .cs}
0000:

Model.Load(#BFYPRO)//
Model.Load(#hfypro)//
Model.Load(#wfypro)//
Model.Load(#VHFYPRO)//
Model.Load(#SBFYPRO)//
Model.Load(#VBFYPRO)
Model.Load(#SFYPRO)//

04ED: load_animation "STRIP" 
038B: load_requested_models
:start 
repeat
wait 0
until if 0ab0: 54
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset -3.0 3.0 -1.0 
2@ = Actor.Create(Prostitute, #BFYPRO, 8@, 9@, 10@)
0639: AS_actor 2@ rotate_to_actor $PLAYER_ACTOR 
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset -2.0 3.0 -1.0 
3@ = Actor.Create(Prostitute, #hfypro, 8@, 9@, 10@)
0639: AS_actor 3@ rotate_to_actor $PLAYER_ACTOR 
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset -1.0 3.0 -1.0 
4@ = Actor.Create(Prostitute, #wfypro, 8@, 9@, 10@)
0639: AS_actor 4@ rotate_to_actor $PLAYER_ACTOR 
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 -1.0 
5@ = Actor.Create(Prostitute, #VHFYPRO, 8@, 9@, 10@)
0639: AS_actor 5@ rotate_to_actor $PLAYER_ACTOR
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 1.0 3.0 -1.0 
6@ = Actor.Create(Prostitute, #SBFYPRO, 8@, 9@, 10@)
0639: AS_actor 6@ rotate_to_actor $PLAYER_ACTOR
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 2.0 3.0 -1.0 
7@ = Actor.Create(Prostitute, #VBFYPRO, 8@, 9@, 10@)
0639: AS_actor 7@ rotate_to_actor $PLAYER_ACTOR
04C4: store_coords_to 8@ 9@ 10@ from_actor $PLAYER_ACTOR with_offset 3.0 3.0 -1.0 
11@ = Actor.Create(Prostitute, #SFYPRO, 8@, 9@, 10@)
0639: AS_actor 11@ rotate_to_actor $PLAYER_ACTOR
0615: define_AS_pack_begin 0@                                                                                                                                          
0812: AS_actor -1 perform_animation "STR_LOOP_A" IFP "STRIP" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 1 time 55000 // versionB                                      
0643: set_AS_pack 0@ loop 1                                                                                                                                            
0618: assign_actor 2@ to_AS_pack 0@    
0618: assign_actor 3@ to_AS_pack 0@    
0618: assign_actor 4@ to_AS_pack 0@    
0618: assign_actor 5@ to_AS_pack 0@
0618: assign_actor 6@ to_AS_pack 0@ 
0618: assign_actor 7@ to_AS_pack 0@    
0618: assign_actor 11@ to_AS_pack 0@    
061B: remove_references_to_AS_pack 0@       
repeat
wait 0
until if 0ab0: 55
actor.RemoveReferences(2@)
actor.RemoveReferences(3@)
actor.RemoveReferences(4@)
actor.RemoveReferences(5@)
actor.RemoveReferences(6@)
actor.RemoveReferences(7@)
actor.RemoveReferences(11@)
goto @start